Sound Design for Video Games
In 2020 I worked as a Junior Sound Design Intern at Massive Entertainment – A Ubisoft Studio in Malmø, Sweden. I worked on the game “Tom Clancy’s The Division 2”
During this period I tackled various aspects of game audio, including: tagging in-world props for rain treatment, animation tagging, character foley creation and implementation, creation and implementing bespoke SFX for particles, object and ambience and designing SFX for cinematics. I gained skills in the more technical side to game audio, using Wwise and Ubisoft’s proprietary Snowdrop Engine.
Participants
My role
Junior Sound Design Intern
A huuuge Audio team, with very skilled sound designers